![victoria 3 warfare victoria 3 warfare](https://i.ytimg.com/vi/ZjKaD3FGnlU/maxresdefault.jpg)
The effectiveness of each ship type against each other ship type can be seen below (rows attacking vs. Most to all of these modifiers have versions that apply to all ships, as well as versions that only apply to one particular ship type. Strength damage taken - Base ship type modifier to Strength Damage Taken, which modifies the amount of damage to strength the ship type takes in combat.Strength damage done - Base ship type modifier to Strength Damage Done, which modifies the amount of damage to enemy ship strength the ship type does in combat.Morale damage taken - Base ship type modifier to Morale Damage Taken, which modifies the amount of damage to morale the ship type takes in combat.Morale damage done - Base ship type modifier to Morale Damage Done, which modifies the amount of damage to enemy ship morale the ship type does in combat.Modified by the Naval Movement Speed modifier. Lighter ships are faster, but a fleet will always move at the speed of its slowest ship. Naval movement speed - The ship type's movement speed.Maneuver - The ship type's (horizontal) range when selecting an enemy ship to attack while in combat.Some unit actions are restricted to certain ship types. Category - The overall class of the ship type.Requirements - Any additional requirements to recruit this ship type.Port level - The minimum port level required to recruit this ship type.The maintenance is calculated as 1/60 of the ship's recruit cost, so it is modified by both the Ship Building Cost and Navy Maintenance Cost modifiers. Monthly - The base monthly maintenance of the ship type.Modified by the country and territory's Ship Recruit Speed modifier. - The base recruit time of the ship type.
Modified by the country's Ship Building Cost modifier. - The base recruit cost of the ship type.The meaning of each column is described below: There are six different types of naval units, ranging from light to heavy: Note that unlike army experience, naval experience does not count towards military experience gain (nor is there a naval equivalent). Each ship has a certain amount of experience from 0% to 100%, which reduces damage in combat and can be gained from fighting and starting experience from buildings and other sources of the Starting Experience and Ship Starting Experience modifiers.This determines how much morale damage the ship can take in battle before it retreats. All ships have a base of 3 morale, adjusted by the Morale of Navies modifier (as well as by the ship type-specific morale modifiers).If the fleet has a (positive) Monthly Repair at Sea modifier, it can also regain strength while at sea (at the rate of 1% per 0.01 points of the modifier). Fleets do not reinforce but can instead repair in friendly ports at a rate of +10% strength per month. If a ship reaches 0% strength, it will be destroyed. The strength of a ship represents how intact it is, ranging from 100% to 0%.